The Multimorphic production line is rolling! We’ve partitioned the production floor into build-stations, where each station is responsible for one or more sub-assemblies (ie. flippers, trough, wall/scoops, side-targets, chassis, cabinet, backbox, upper playfield modules, playfield display, etc). Each sub-assembly is built, tested, and then prepared to go into a machine. When all of the sub-assemblies […]